Inaugural Post - An Introduction / by Abhay Ramakrishnan

It's been almost 2 and a half years since I started my career in the games industry. Since March of 2015, I've been making games every day! I've met people who love the medium as much as I do, I've won a scholarship to attend GDC'16, I've participated in game jams and I'm learning something new every day.

Honestly, I've never been happier.  For about 6 years right after finishing my Bachelor of Mass Media course in 2009, I was working in advertising agencies of all shapes and sizes. But no matter how much I tried to love the process of making ads, I couldn't fall in love with advertising itself.

So, I started thinking about else I could do with my life. I read up as much as I could about working in games. I watched my fair share of Extra Credits, I read the Rockstar Spouse and EA Spouse blogs, I spoke to industry veterans, both online and in Bangalore. I was told about the long hours, crunch and relatively poor pay. The picture they painted was bleak. So, before I committed to switching from advertising to games, I tried my hand at making some games first.

Level 1-1

I made 2 board games, which looking back were highly derivative. But it was so much fun to make! If I could do this every day and be the best at it AND work with people who also love making games, then that would be my version of heaven.

So, after a few months I joined Zynga Studio-I, based in Bangalore, India. Studio-I is the largest independent studio in India and I got to work on Mafia Wars and Farmville 2. There are some insanely talented people who work in Zynga. The monthly Bangalore Video Game Meetup, Global Game Jams and Nasscom GDC are also amazing places to meet game makers from around the country.

 From my first week in Zynga Studio-I.

From my first week in Zynga Studio-I.

Scope of this blog

I think I've spoken enough about me. Now let's talk about what you'll get out of my blog.

The plan is to put up a new post about games every 2 weeks at the minimum. These posts will cover topics like -

  1. General design analysis of games I've played

  2. Detailed deconstructs of a specific game

  3. GDC Vault talk learnings

  4. Personal Game Development self-improvement updates

  5. Personal projects updates

  6. Miscellaneous musings

I'll be constantly adapting and improving the content and format of this blog.

Co-op Blog

I cannot stress how important your feedback is to making my blog posts better. So, if you have any suggestions or improvements you'd like to suggest, you can comment below or email me at abhayram at gmail(dot)com.

Also, if you are just starting out and want some help getting into the games industry, get in touch with me. I'm here to help.